TIMELINE


 

ODST was the game developed after Halo 3 in 2009, as Gamespot puts it "An awesome campaign and addictive new Firefight mode make ODST a thrilling new entry in the Halo franchise".  For this project I created concept art for environments and objects.

 

 

Red Faction is a series of science fiction shooter video games developed by Volition, Inc. and published by Nordic Games. Originating in 2001, the Red Faction games have spanned Windows, Mac OS and many consoles, including the PlayStation 2, GameCube, Xbox, PlayStation 3 and Xbox 360.

 

 


 

Descent: FreeSpace – The Great War is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, Inc. when it was split off from Parallax Software. Published by Interplay Entertainment, it is also known as Conflict: FreeSpace – The Great War in Europe. In 2001, it was ported to the Amiga platform as FreeSpace – The Great War by Hyperion Entertainment.  I was concept and 3D/cinematic artist here.

 

 

Voted by IGN as "One of the most anticipated games of 2014".

Published by Activision, known for the Call Of Duty series for

next generation consoles.  On Destiny I served as an environment artist, concept artist and 3D artist.  Some of the software that I used was 3DSMax, Photoshop, Z-Brush and Keyshot.  I created concepts for environments, weapons, characters, vehicles and cinematics.

 

Halo Reach is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console.  For this project I worked on creating assets and concept art for the game.  Then I moved into production to help out with environment art for single player and multiplayer finishing of levels.  Halo Reach was received well with fans and got in the hands of 3 million players on the first month.

 

 

Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in 2001's Halo: Combat Evolved and continued in 2004's Halo 2.  On the day before its official release, 4.2 million units of Halo 3 were in retail outlets.  Halo 3 grossed US$300 million in its first week.  I created concept art and environments for this game.